

Unless you want to pew pew, then they are mostly useless, sorry not sorry. Their racial bonus is not amazing but still strong, they also have a strong faction quest rewards and ok-ish faction specific techs to make up for it. Yup, so basically they are a bunch of spacefishy fellows behaving like the Venetians of space. If you seek aditional interesting statistics such as individual ship model stats etc., I suggest you refer to ITER on G2G forums [which has some (ir)relevant data of all sorts. althought possibly outdated and crowdsourced. Let's look at what we are talking about at their official wiki page. While pacifism and anti-militaristic pop means good FIDSI in the endgame provided you have the allies for it (that is extermely conditional) it also means somewhat difficult struggle to maintain and gain experience on any other party, rendering your space combat abilities limited when compared to factions with militaristic, industrial, scientific laws accessible.You should be rushing enemies early on, before they outgrow you and reach their relevant endgame bonuses.You should hug market every turn to generate extra dust from said nodes and convert it into extra outposts or extra minor faction relationship bonuses.

Remember - outpost generate deposit income. You should expand on systems with strategic or luxury resource nodes, stress on strategic cause their price does not decline so quickly.You should focus on expansion, since you have somewhat less limited expansion than other races and can expand to anywhere in your vision.While you can remain competitive easily, you will eventually run into obstructions caused by your dust orientation and less impactfull hero abilities while others will not. As much as the starting FIDSI output suggests otherwise, you are an mostly EARLY game race.What you want to do now is pick lumeris so game remains interesting vs nabs, cause Lumeris simply suck and suck and that's all they do, and if you can win with them, you should feel good about your skills.

Yeah it sux, yeah I told devs, yeah they did not really listen, same about inflation. They became mostly irrelevant by trading company output reduction by about 95% throughout the game. When compared to races that basically win on pick if you are not a noob they still make the game interesting for me.įorget about economic victory and trading companies. Guess I should explain why, thereason is simple, Lumeris kinda suck, and that's the point, when you rock the game, there is no excuse like "OMG op race".īut they have a good lore background and suit my style the most, and are mostly easy to (micro)manage and play, but most importantly FUN (and you get rich). And other races are so stupidly OP and easy they need little explanation. (And never get on to anyone else cause I am lazy.

My personal favourites as of late are the Lumeris. Ĭheck out (my) other guides, any guide is probably better than this one. I would love to see myself as a respected opponent and a great ally in any MP ES2 game I have played, I have won quite a few, lost quite a few (my getting gud has intensified), have gained first hand experience, got all dem achievments down and eat Endless AI for breakfast.
Endless space 2 walkthrough you tube how to#
Sup, since I have been playing a lot of ES2 since it's (slightly premature) release I want to share my vast yet very subjective (read possibly incorrect, random blah blah blah) wisdom, of how to achieve greatness in the game.
